v0.3.0 VRChat avatars Unity 2022.3 PC only
A toon and PBR shader that reacts to the world it's standing in - LTCGI area lights, VRC Light Volumes, AudioLink — with an inspector built to tell you which input is wrong.
One repository. Add it to VCC, install ZetsFancyShader into your avatar project, and you're done.
The shader compiles and works without any of these. Add whichever you want, before or after installation and it will automatically recompile and run! :)
Already in VCC via VRChat's curated listing and driven by global textures. Add only to test in Unity. com.llealloo.audiolink
Sections for packages you don't have stay visible in the material inspector, grayed out with a note and a one-click Add to VCC button so nothing disappears without explanation; your settings in those sections are kept either way.
Built for avatars that have to look right in worlds you didn't light.
LTCGI area lights and VRC Light Volumes, both with specular, when those packages are present. Falls back to Unity probes otherwise.
Emission, geometry break, and glitch driven by the music. Idles quietly in worlds with no AudioLink object.
Ramp shading with metallic, smoothness and AO from a packed map, plus subsurface scattering for skin and thin cloth.
Interior mapping, refraction, outlines, matcaps, iridescence, dissolve, and a screen shader for panels and displays.
Render one term on its own — albedo, AO, ambient, reflection — instead of guessing which input turned a material black.
Material UI, locking, animated-property tracking, and a channel packer. No ThryEditor required.